Also, you could have a Macro with no execution pins that only manipulates data, as long as the nodes within the Macro are not execution nodes. Unlike Functions, Macros can have more than one output execution pin, so you can have execution flow like this where different output execution pins are activatedÄepending on the results of graph logic. Note here that the Test and Score pins were flipped using the up and down arrows in the Details pane, to avoid wires crossing in the Blueprint Macro graph. This example Blueprint Macro checks if the score that is input into the Macro is greater than the necessary score for winning, and then triggers different output execution flows depending on A player who makes use of a macro for this action, instead of pressing the three corresponding buttons, press only one. 0:00 / 4:00 Fortnite Macro Editor Download & Setup guide jija 14 subscribers Subscribe 7. To give your Blueprint Macro some functionality, connect data and execution wires to the pins of your Inputs and Outputs tunnel nodes and create a network between them. To change the location of the pin for this parameter on the edge of the node, use the up and down arrows in the expanded Details pane entry. InputMapper is software that is designed to allow the mapping and fine tuning of various game controllers and even the emulation of virtual controllers.
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